We don’t want to compromise on quality, and feel it would be a shame to downscale to 30fps or make other compromises to hit an arbitrary date. Baldur’s Gate 3 is targeting 60 frames-per-second and we’re close to achieving that on the platform but need a bit more extra time. The PlayStation 5 version will be released roughly a week later than its originally scheduled date of August 31st. This means the PC version of Baldur’s Gate 3 will be released at a time where you’ll have more time to play it. , before launching on PlayStation 5 a few weeks later on We will be releasing the game in order of platform readiness. On August 3rd for PC, and September 6th for PS5 Let’s get into a little detail about what you can expect to see in the Panel From Hell: Release Showcase, just in time for the release of the game We’ve grown, and so too has Baldur’s Gate 3. There’s a lot more where that came from, but this is already going to be a long one. Characters in DOS2 enjoyed 45 talents, against BG3’s 308 passive features, which are comparable to talents.You caused chaos with the 225 player spells & actions in DOS2, so just imagine the havoc you’re about to unleash upon Faerûn with the over 600 spells & actions, excluding upcasts, in BG3.DOS2’s 10 ‘schools of spells’ is eclipsed by the 12 classes & 46 subclasses in BG3.We’ve over doubled DOS2’s five races, bringing 11 to life in BG3 with 31 subraces.Together, with your invaluable support, we’ve created a game that eclipses the depth & breadth of our previous RPGs. Since releasing in Early Access, we’ve been joined by nearly 2 million of you. When Divinity: Original Sin 2 launched, we were 120 people, across a 3 year development. Baldur’s Gate 3 has been a game nearly 6 years in development.
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